Save the Grymforge Gnomes, Baldur's Gate 3 Quest

Publish date: 2024-05-07
Save the Grymforge Gnomes, Baldur's Gate 3 Quest Guides 4 Gamers Game Maps & Guides for Gamers.
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  • Baldur's Gate 3 Game Guide
  • Quests
  • Save the Grymforge Gnomes
  • Group: Underdark

    "Save the Grymforge Gnomes" is one of the quests available in Baldur's Gate 3. It falls under the "Underdark" group of quests.

    Note: Currently, this page contains raw quest data only. I will try to update it with more valuable information as soon as possible.

    Related points of interest

    Icon of Thulla Thulla Wilderness

    Icon of Barcus Wroot Barcus Wroot Wilderness

    Icon of Lunkbug & Apprentice Laridda Lunkbug & Apprentice Laridda Wilderness

    Icon of Philomeen Philomeen Wilderness

    Quest stages of Save the Grymforge Gnomes

    1. Free the deep gnomes.

    1. Cure Thulla and then you'll learn about the problem of her kin.

    Thulla, a gnome of the Ironhand clan, asked us to help her kin. Duergar are holding them captive.

    Free the deep gnomes.

    Talk to Barcus Wroot.

    We ran into Barcus Wroot. He's a prisoner at the duergar camp and clearly needs saving - again.

    Free the deep gnomes.

    Talk to Lunkbug & Apprentice Laridda.

    We spoke to some gnome captives. Their leader Beldron is trapped in the cave-in, and their friend Philomeen ran off with some explosives.

    Free the deep gnomes.

    ...

    We found Philomeen - she wants nothing to do with the other deep gnomes. We should focus on helping the others.

    2. Check on the survivors.

    We cleared the cave-in. We should check for survivors.

    3. Defeat the cultists.

    ...

    True Soul Nere wants the gnomes dead, but we refused. We've made an enemy of him.

    ...

    We sided with the duergar mercenaries. Nere is in for a fight.

    4. Defeat the Duergar.

    We fought alongside the duergar mutineers - only to have them turn on us.

    5. Talk to the deep gnomes.

    The deep gnomes are free. We should speak to them.

    6. -

    ...

    The Ironhand Gnomes plan to return to Baldur's Gate without their leader Wulbren, who has been taken to Moonrise Towers.

    ...

    Barcus was grateful that we saved him - again. He's planning to rescue his old friend Wulbren from Moonrise Towers.

    ...

    While some Ironhand Gnomes were taken to Moonrise Towers, the ones we freed plan to return to Baldur's Gate. We should let Thulla know.

    ...

    Barcus was grateful that we saved him - again. He's planning to rescue his old friend Wulbren from Moonrise Towers. We should let Thulla know what happened.

    ...

    True Soul Nere killed all the deep gnomes.

    ...

    We initially defended the deep gnomes but then sided with True Soul Nere.

    ...

    The deep gnomes and their captors are gone. We missed our chance to rescue them.

    ...

    We allowed the duergar to keep the deep gnomes as slaves.

    ...

    All the deep gnomes in Grymforge have been defeated.

    ...

    We freed the deep gnomes in Grymforge and left.

    ...

    We left without helping the deep gnomes.

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